Age/Gender: 18, Male
Location: Lumberton, NJ
Job: Life Guard
I deleted Synthpappa's sailor club! Kaabi and Synthpappa are on my most hated list. "Who could love me, I am out of mind?" Panic! At the Disco. "Why so serious?" Joker, The Dark Knight.
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Whistle Status: Bronze
Exp. Points: 11,750 / 12,090
Exp. Rank #: 886
Voting Pow.: 7.44 votes
BBS Posts: 6,142 (4.17 per day)
Flash Reviews: 125
Music Reviews: 1
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All Flash Reviews
125 Reviews | 33 w/ Responses
I played the game with and without the 1.3 update, and I have to say, this new update fucks the player over.
This was a great game. It looked great, it had a bit of a challenge, and was very creative. And most importantly it was fun. Now I don't see how any new player could enjoy this game, let alone a player with a decent save file.
As of the 1.3 update, you've reduced the power from the canon, which is understandable. But you didn't reduce the prices for the upgrades. When I was shooting 130,000+ feet, it was alright to save up for a $100,000 canon or a $50,000 gun. But that was when I was pretty much guaranteed to make 15,000-20,000 on each run. Now I'm only making $5,000 - $6,000, $2,000 of which is set aside for a chest bomb. So now, rather than 5 or 6 turns to $100,000, it's 25 or 30. And as a player, I have to decide sitting here for 30 turns or having fun.
And it's not the reduced power only. It's the increase in airborne stuff. I'm constantly fucked over by a bird, sun or flying spike, and air bombs aren't low enough to help me at the end of my run. Which brings up the fact that there's nothing on the ground anymore except spikes. Sure, there's an occasional bomb or goomba, but I've gone huge stretches without seeing anything but dangers and flat land.
Also, I hate being penalized because I hit 3 goombas instead of just 1, or whatever. Just have a counter, and pay for how many things were hit. Then give bonuses for a weegee kill or a burn out.
This was a great game until the 1.3 update. But after it, I can't see too many new people playing this game after the first few launches. It's lost it's addictive challenge and has just become a dick and a challenge. So either rethink your pay scale, put the canon power back to where it was, remove some of the hazards/helpers, or any combination of the three.
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But the problem is with the leveling down. The player levels down, but the boss doesn't. This leads to cheap hits when you can't defend yourself, which leads to dizzies and leveling down, which leads to more frustration. Also, the controls felt sluggish and unresponsive I know I'm playing as a weak character, but you could have put a little speed so it doesn't feel like I'm going to break my fingers or the keyboard.
But I will say that the art and music are masterfully done. And it was fun for a while, until it just got too frustrating to even play.
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Except that it was balls hard. Granted, it was possible, and I love a good challenge, but there was just some bullshit in the last 2 surgeries. The pipe was picky; even when I gently and slowly pulled on it in a relatively straight line, it would snap back into it's initial position. And in the last one, I'm glad that I cleaned the dudes shirt, and made sure that the hole in it was perfect, but all that did was take up time.
Stop the bullshit, and stick to just making the procedure hard. Otherwise it was great.
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There were a few things holding me back from calling this a perfect game. First and foremost, there was a tangible lack of humor, something that made the Mastermind series popular. There are some good moments to be had during the tutorial and at the end, but overall, it was lacked humor.
Second, once you started to get enough income per whatever the game measures it in, it gets pretty boring. You can buy all of the weapons, the best henchmen/patsies, all the businesses, and best turrets. You can get all of the bluffs, and a seemingly unlimited supply of minions. At that point, when you play, it's just to see the end. The only part that had any point to it once I started to get $2,000 per somethings was the missions. They were cured by patsies mostly, although a failed mission didn't hurt that much, since I could just spend as much money as I wanted on new minions.
Finally, the camera. I know I could lock it, but it still is bothersome, especially when my minions are at the perimeter shooting at something I can't see, whether or not I lock it. Also, it was very far out (but clearly not far enough to show the entire field), so there was very little detail to things. Even the different bases didn't have much variation to them.
I'd still recommend that any fan of either Mastermind or RTS games, since it has very deep gameplay with things that can you might have missed before. But once you get halfway through, the only reason to play is if you want to finish the story or want to see the end.
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This was a very funny flash, and I'm sad to see that it's not complete. Missing backgrounds, poor voice acting (could have tried a little bit harder to change up your voice), and so-so animation really kill this flash. I'm sure that it does add to the comic effect, but it also makes you look lazy. I hope you come back to this flash and clean it up a little; this could be front page material.
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But it isn't as good as the original; there is an extreme lack of cock jokes in this one. But it's still pretty funny and incredibly well animated and drawn.
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I might have passed you because of the amount of time it would take to do that. But sadly, you had poor graphics, hardly any colors and sloopy animations.
But I liked the song.
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Even though its a kids game, I would have liked to see some penalty to the player for a wrong answer, whether the character slows down, or you lose points.
I also, I would have liked some background music; something to help my brain think of the answer.
Otherwise, it's a decent game.
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Cool idea to make this, and great idea for the play menu. But sadly, it's been done before, and better, by the Clock Crew. As surprising as it is, they made it over a year ago for Clock Day. It also has been done by others.
You have good ideas, but it's been done better by others.
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I like the message, and this type of game would be a good mini-game to earn coins (or whatever they call them in Wigi World), but the execution wasn't very good. It was nearly impossible to hit many wigis, and you need to hit them so accurately, it's nearly impossible to get a very high score.
The graphics were very mediocre, and it was hard to tell if you were trying to hit a wigi, or a literally a piece of shit with eyes.
The music took forever to loop, too.
But I think with a few improvements, you could have a decent submission on your hands. I gave you a 2/5
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